Chapter+1+(Introduction)

1.1 Background Information Video game is the among the popular interactive entertainment brought by the advancement of the technology. The first video game was introduced in the early 50’s, from that time on, video game has gone through many revolutions. For example games in the early 50’s were very simple like tic-tac-toe, ping-pong. Over the years games have become more complex and have attracted more fans or gamers. Video game fans are usually teenagers. As games become more complex they become more exciting to play thus, making them addictive to play. The addiction usually happens to teenagers generally students, because they use games as a way to release stress. Video game is an addictive activity that can become a positive or negative influence based on how many hours are spent on it. For example in 2005 a Korean man dies after playing games almost continuously for fifty hours. He went into cardiac arrest, and died at a local hospital, this is an example of negative influences of games. For positive influence, other researchers have found that children's reading and spelling abilities significantly improved with exposure to educational video games. The research aims to find out the advantages and disadvantages of playing games and the reasons why games are so addictive.

1.2 Definition of Key Term Video Game A style of game existing as and controlled by software, usually run by a video game console or a computer, and played on a video terminal or television screen. Controlled by a paddle, joystick, mouse, cursor keys or a combination of any of these input devices. Gamer A person who plays electronic games.

1.3 Research Questions We have outlined three research questions for our study: a. How do video games influence students on their studies? b. What are the advantages and disadvantages playing games on students nowadays? c. What is the reason student addicted on playing games?

1.4 Research Objectives To guide us in our study, we have prepared three research objectives: a. to analyze the influence of game on student. b. to investigate the reasons why students addicted to game. c. to find out the advantages and disadvantages of playing games.